Glass resonance & live random processing in Ableton

I’m exploring ways that the physical and digital can interact within a live performance setup using effects chains and processing. Working with this large resonant glass chamber, from a single strike with a timpani beater, I was able to create a pitched instrument by running the live signal through one track, recording a clip and exporting this clip into the Simpler device and effects chain within Ableton. The chain included a chord effect that would re-pitch the incoming live audio followed by a blues scale sequence set to random step intervals controlled by an LFO.  This quickly created interesting patterns and introduced digital glitches into the acoustic


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